AI Insights · Timothy · January 2022
Top 5 Theme Parks Games on iOS in Australia Q4 2021
Explore the performance of the top 5 theme park games on iOS in Australia during Q4 2021, including weekly downloads, revenue, and active users trends.
In Q4 2021, the top 5 theme park games on iOS in Australia showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at their quarterly metrics:
Disney Magic Kingdoms from Gameloft experienced fluctuations in weekly revenue, peaking at approximately $11.9K in mid-October and closing the year at around $7.1K. Weekly downloads showed a downward trend early in the quarter, reaching a low of 271 in late November before rebounding to 584 by the end of December. Active users declined from 1.8K at the start of the quarter to about 1.1K by the end.
Idle Theme Park - Tycoon Game by Digital Things saw a steady revenue stream, with a peak of $1.4K in late September and a slight decline to $846 by the end of December. Downloads remained relatively stable, starting at 887 in late September and ending at 831 in December. The game’s active users fluctuated, starting at 4.9K and closing the quarter at 3.9K.
RollerCoaster Tycoon® Touch™ from Atari had modest revenue figures, peaking at $607 in mid-October and ending the year at $410. Downloads were consistent, starting at 355 in late September and maintaining around 354 by the end of December. Active users showed a slight decline, beginning at 3.3K and ending at approximately 2.9K.
Disney Wonderful Worlds by Ludia, which launched in October 2021, saw its highest revenue early in its release, peaking at $772 in mid-October and dropping to $274 by the end of December. Downloads also saw a significant drop from 1.3K in mid-October to just 80 by the end of the year.
RollerCoaster Tycoon® Classic, another title by Atari, had lower revenue figures, peaking at $362 in late November and ending the year at $284. Downloads remained low throughout the quarter, ranging from a high of 34 in late September to 24 in December. Active users were minimal, starting at 46 and ending at 35 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's website.